Background
Background

6,800+ Students enrolled in the course

5,500+ Reviews

Advanced 3D Animation

Delivery Mood

Theory

Lab Based

Online Live Class

Recorded Video

The Advanced 3D Animation program is a hybrid learning experience designed to transform students into industry-ready designers through a blend of theory, hands-on practice, and AI-powered creativity. This four-month course combines offline lab-based training, online theory sessions, and self-paced recorded classes, ensuring flexibility and comprehensive learning for all participants.

4 Months

Course Duration

18+

Industrial Project

32

Classes

11

Bonus Track

Exclusive Solutions That Set Us Apart :

Class Videos

Corporate Access Program (CAP)

Mentor Support

Class Resources

12/7 Support

Key Highlighted :
  • Maya: Character Animation.

  • Blender: 3D Product Visualization.

  • Unreal Engine: Advanced Enviroment Creation, Lighting and Rendering

  • AI Integration: Includes AI-powered creative tools (e.g., ChatGPT).

Class Structure & Distribution of Total 43 Classes:

(For Offline Course)

Offline Class - Onsite in Campus: 32 Class


On Campus (Theory)

18 Classes - Per Class 2 Hrs

On Campus (Lab)

14 Classes - Per Class 2 Hrs

Extra Online & Recorded Class: 11 Class


Online Extra Live Class

5 Classes - Per Class 1+ Hrs

Required Recorded Videos

6 Classes - Duration Variable

Course PreRequisite:

Basic Knowledge of Using Computer

Desktop / Laptop

Internet Connection

This Course is Designed for

(Everyone)

Job seekers

Students

Freelancers

Animators

Softwares You'll Learn:

(AI Driven)

Autodesk Maya

Autodesk Maya

Blender

Blender

Unreal Engine 5

Unreal Engine 5

Course Outline Structure

Provide required PDF + Class Recordings to ensure the best learning for our students.

3 Modules

45 Classes

18 Projects

44 Topics

45 Resources

Duration: 21 Classes

Focus:

Mastering 3D Polygonal Modeling, Product Visualization, and Fluid/Smoke Simulation using Blender to create high-quality animated and still product renders.Class Type Breakdown:

Class Type Breakdown:

  • Lab (Practical): 10 Classes
  • Offline (Theory): 7 Classes
  • Online Theory: 2 Classes
  • Recorded Video: 2 Classes

Projects Included: 8 Projects

Career Path:   Product Visualization Artist, 3D Generalist, or 3D Motion Designer specializing in commercial product rendering.

Prerequisites:   Basic computer operating


Key Highlights:

  •   • Modeling: Deep dive into advanced polygonal modeling tools (Subdivision, Bevel, Modifiers) and techniques.
  •   • Visualization: Project-based learning on product modeling (e.g., GoPro, Coffee Machine), realistic lighting, and Shader Editor use.
  •   • FX: Strong focus on Fluid Simulation (Water, Smoke, Crown Splash) and Natural Environment creation (Geo Nodes/Scattering).

Projects:

  •   Product Modeling
  •   Texturing
  •   UV Mapping
  •   Product Animation
  •   Camera Animation
  •   Furniture Modelling
  •   Simulation
  •   Product Mock up

Class No. Class Type Topic/Lesson Resource Type
Class 1 Lab (Practical) Introduction Of Blender, Opportunities, Screen Preview / Interface, Move/Rotate/Scale Tools, 2D/3D View port, Orthographic View, Camera Focus
Software & Plugin
Class 2 Lab (Practical) Understanding custom Project Window, Polygonal Modeling, Components of a Polygon, Poly Count / Statistics, Get Back The Operator Box (F9), Duplicate, Axix and Gizmos, Shade Smooth or Flat
N/A
Class 3 Offline (Theory) Subdivision, Knife, Loop Cut Tool
N/A
Class 4 Lab (Practical) Extrude, Bevel, Combined, Extract Faces / Split
PDF
Class 5 Offline (Theory) Marge Vertex, Taget Weld Tool, Auto Marge, Vertex Snap On, Bridge, Detach, Chamfer
N/A
Class 6 Offline (Theory) Proportional Editing, Modifiers, Boolean, Solidify, Arrey, Subdivition Surface
N/A
Class 7 Lab (Practical) Nonlinear, Latice, Work with Symmetry, Mirror Tool, Smooth/Subdivision surface, Reduce/Decimate, Shader editor, Texture connecting
N/A
Class 8 Offline (Theory) Product 01: Switch GameCube Controller project
N/A
Class 9 Offline (Theory) Product 02: Go pro camera project
N/A
Class 10 Lab (Practical) Animation Basics, Graph editor, Camera Animation, Motion trail animation, Translate, Rotate, Scale Animation
N/A
Class 11 Online Theory Problem solving
PDF
Class 12 Lab (Practical) Natural environment making, Vegetation plugin, Scattering with Geo node, Natural product visualization
Reference Image
Class 13 Recorded Video Product modeling
Reference Image
Class 14 Lab (Practical) Indoor product visualization, Coffee machine animation
N/A
Class 15 Offline (Theory) Product Lighiting, Light animation, Explode animation
Reference Image
Class 16 Online Theory Problem solving
PDF
Class 17 Offline (Theory) Introduction to Simulation, Fluid Simulation (Domain, Flow, Collider), Smoke Simulation, Water Simulation
N/A
Class 18 Lab (Practical) Effector, Splash Simulator, Crown Splash simulator
N/A
Class 19 Recorded Video Simulation
3D Model
Class 20 Lab (Practical) Path along liquid simulator, Fluid simulation in Product visualization, Simulation Export Methods
Reference Image
Class 21 Lab (Practical) Exam Mcq
N/A

Duration: 9 Classes

Focus:

Mastering the 12 Principles of Animation by applying them to foundational exercises (Bouncing Ball, Walk/Run Cycles) using the Graph Editor and core animation tools in Autodesk Maya

Class Type Breakdown:

  • Lab (Practical): 6 Classes
  • Online Theory: 2 Classes
  • Recorded Video: 1 Class

Projects Included: 3 Projects

Career Path:   Entry-level 3D Character Animator in Game Development, VFX, or Animated Film/TV production.

Prerequisites:   3D software and 3D modeling knowledge


Key Highlights:

  •   • Complete Theory: Covers all 12 classic animation principles (Squash & Stretch, Timing, Arc, Anticipation, etc.).
  •   • Industry Software: Practical focus on Maya and its crucial animation tools (Graph Editor, Time Editor).
  •   • Core Skills: Emphasis on essential locomotion exercises (Walk Cycle, Run Cycle) for weight and timing.

Projects:

  •   Props Animation
  •   Camera Animation
  •   Character Animation

Class No. Class Type Topic/Lesson Resource Type
Class 1 Lab (Practical) 12 Principals of Animation: Squash & Stretch, Anticipation, Staging, Straight Ahead & Pose to Pose, Follow Through & Overlapping Action (Dragging), Slow Out & Slow In Spacing, Arc, Secondary Action
3D File
Class 2 Online Theory Animation Explain
N/A
Class 3 Lab (Practical) Animation Tools in MAYA, Animation Interface in MAYA, Graph Editor Introduction, 1st to 4th Principle of Animation, Timing, Slow Out & Slow In (Spacing), Arc, Squash & Stretch, Ball Animation, Bouncing Ball
3D File
Class 4 Recorded Video Constrain Animation
N/A
Class 5 Lab (Practical) Walk Cycle
3D File
Class 6 Lab (Practical) Run Cycle
N/A
Class 7 Online Theory Image sequence
N/A
Class 8 Lab (Practical) Action animation
N/A
Class 9 Lab (Practical) Time Editor And animation Export
N/A

Duration: 15 Classes

Focus:

Using Unreal Engine 5 as a real-time platform to create high-quality cinematic videos, focusing on environment design, realistic lighting, and integrating external animated assets via the Sequencer too

Class Type Breakdown:

  • Lab (Practical): 4 Classes
  • Online Theory: 4 Classes
  • Offline (Theory): 7 Classes

Projects Included: 7 Projects

Career Path:   Entry-level 3D Character Animator in Game Development, VFX, or Animated Film/TV production.

Prerequisites:   Proper knowledge of 3D animation


Key Highlights:

  •   Real-Time Film making: Mastering UE5 for cinematic workflow, including UI and project setup.
  •   • Look Dev: Extensive training on Quixel Megascans, Landscape tools, and Realistic Lighting (Volumetric Fog, HDRI).
  •   • Pipeline: Practice integrating Maya FBX assets and Substance textures.
  •   • Final Output: Professional use of the CineCamera, Sequencer, and Movie Render Queue for final video production.

Projects:

  •   Metarial Making,
  •   Lighting,
  •   Camera Animation,
  •   Importing Assets, Landscape,
  •   Creating material instances,
  •   High-Quality Rendering Techniques

Class No. Class Type Topic/Lesson Resource Type
Class 1 Lab (Practical) Introduction & Project Setup: Getting Started with Unreal Engine 5, UE overview & UI introduction, Understanding real-time rendering workflow
3D File
Class 2 Lab (Practical) Importing Assets from Maya: Exporting FBX (Character + Animation) from Maya,
N/A
Class 3 Online Theory Import settings for skeletal mesh & animation, Setting up materials & textures, Testing animation playback in Unreal
3D File
Class 4 Lab (Practical) Environment Design Basics: Building the Scene Environment, Using Starter Content / Quixel Megascans, Placing props, ground, background assets, Landscape creation & sculpting tools basics, Level composition & environment layout
N/A
Class 5 Offline (Theory) Lighting & Atmosphere: Realistic Lighting Setup, Directional Light, Sky Light, HDRI, Post Process Volume setup,
N/A
Class 6 Online Theory Volumetric Fog, Sky Atmosphere, Time of day (sun angle, mood lighting)
N/A
Class 7 Offline (Theory) Material & Texture Integration: Material Editor & Texturing, Importing texture maps from Substance Painter, Creating material instances, Surface properties tweaking, Decal and emissive materials
N/A
Class 8 Offline (Theory) Camera Setup & Sequencer Basics: Cinematic Camera Control, Adding CineCameraActor, Camera movement and keyframes, Depth of field, focus distance, focal length, Sequencer timeline introduction
N/A
Class 9 Offline (Theory) Animation & Sequencer Editing: Character Animation & Scene Timing,
N/A
Class 10 Online Theory Adding animated character to Sequencer, Managing animation playback & loopin
N/A
Class 11 Offline (Theory) Rendering & Movie Render Queue: High-Quality Rendering Techniques, Movie Render Queue setup, Lighting adjustments for final render, Color grading basics, Render pass export
N/A
Class 12 Offline (Theory) Sound & VFX Integration: Enhancing with Sound & Effects, Adding background sound & music, Using Niagara particle system (dust, fire, fog, rain), Matching sound timing with animation, Final environment polish
N/A
Class 13 Offline (Theory) Final Output & Presentation: Final Cinematic Assembly
N/A
Class 14 Online Theory Export, Final Sequencer editing, Exporting full cinematic video, Reviewing render output
N/A
Class 15 Lab (Practical) Compositing
N/A

Admission Is Going On

Enroll now to any of our Offline Courses (On- Campus)

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Course Fee Offline

BDT. 30,000

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Online (Live Class) courses as per your suitable time.

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Course Fee Online

BDT. 15,000

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Course Related FAQ

Answer : Our seminars and workshops are completely free and open to all.

Answer : Earning will depend entirely on how skilled you are and how much time you spend on a task. You should not take a course only focusing on the monthly payment, rather developing your skills can be your valuable asset. If you patiently follow our mentor's guidelines then you will be able to earn up to your expectation.

Answer : Expertise depends on your hard work and the way you approach a profession. To be successful you need to have a proper plan with the right mindset. Moreover, everyone has a different learning pace which makes it difficult to say how much time you will take to improve. If you maintain consistency and try to develop every day, you will notice the improvement yourself within a short period of time.

Answer : ● Yes. Freelancing modules are included, covering: ● Profile building on platforms like Fiverr/Upwork ● Portfolio development with course projects ● Client communication & pricing strategies ● Guidance on global job readiness

Answer : Complete 3D animation process: 3D Animation and CGI pipeline.

Answer : Yes, through design team projects, and portfolio case studies.

Answer : Anyone, beginner or professional, interested in 3D Animation.

Answer : Modeling and animation tools, also AI tools for design & research.

Course Services

Job Placement Support

Creative IT offers students an exclusive gateway to their dream careers through its Job Placement Support. Throughout the course, learners receive targeted training in CV crafting, portfolio development, and essential soft skills, ensuring they are industry-ready. Upon completion, students are strategically referred to companies that match their skills and potential.

Backup Class

A Backup Class is a special facility where students can revisit lessons missed due to illness or emergencies. It helps maintain learning continuity and ensures that students’ progress is not interrupted. However, the number of backup classes may vary depending on the course. Therefore, it is advisable not to miss classes unless absolutely necessary.

Extra Class

Students who need extra practice can attend additional classes to clear doubts, revise lessons, and strengthen practical skills with dedicated trainer support.

12/7 Support

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