6,800+ Students enrolled in the course
5,500+ Reviews
Advanced 3D Animation
Delivery Mood
Theory
Lab Based
Online Live Class
Recorded Video
The Advanced 3D Animation program is a hybrid learning experience designed to transform students into industry-ready designers through a blend of theory, hands-on practice, and AI-powered creativity. This four-month course combines offline lab-based training, online theory sessions, and self-paced recorded classes, ensuring flexibility and comprehensive learning for all participants.
4 Months
Course Duration
18+
Industrial Project
32
Classes
11
Bonus Track
Exclusive Solutions That Set Us Apart :
Key Highlighted :
-
•
Maya: Character Animation.
-
•
Blender: 3D Product Visualization.
-
•
Unreal Engine: Advanced Enviroment Creation, Lighting and Rendering
-
•
AI Integration: Includes AI-powered creative tools (e.g., ChatGPT).
Class Structure & Distribution of Total 43 Classes:
(For Offline Course)
Offline Class - Onsite in Campus: 32 Class
On Campus (Theory)
18 Classes - Per Class 2 Hrs
On Campus (Lab)
14 Classes - Per Class 2 Hrs
Extra Online & Recorded Class: 11 Class
Online Extra Live Class
5 Classes - Per Class 1+ Hrs
Required Recorded Videos
6 Classes - Duration Variable
Course PreRequisite:
Basic Knowledge of Using Computer
Desktop / Laptop
Internet Connection
This Course is Designed for
(Everyone)
Softwares You'll Learn:
(AI Driven)
Course Outline Structure
Provide required PDF + Class Recordings to ensure the best learning for our students.
3 Modules
45 Classes
18 Projects
44 Topics
45 Resources
Duration: 21 Classes
Focus:
Mastering 3D Polygonal Modeling, Product Visualization, and Fluid/Smoke Simulation using Blender to create high-quality animated and still product renders.Class Type Breakdown:
Class Type Breakdown:
- Lab (Practical): 10 Classes
- Offline (Theory): 7 Classes
- Online Theory: 2 Classes
- Recorded Video: 2 Classes
Projects Included: 8 Projects
Career Path: Product Visualization Artist, 3D Generalist, or 3D Motion Designer specializing in commercial product rendering.
Prerequisites: Basic computer operating
Key Highlights:
- • • Modeling: Deep dive into advanced polygonal modeling tools (Subdivision, Bevel, Modifiers) and techniques.
- • • Visualization: Project-based learning on product modeling (e.g., GoPro, Coffee Machine), realistic lighting, and Shader Editor use.
- • • FX: Strong focus on Fluid Simulation (Water, Smoke, Crown Splash) and Natural Environment creation (Geo Nodes/Scattering).
Projects:
- • Product Modeling
- • Texturing
- • UV Mapping
- • Product Animation
- • Camera Animation
- • Furniture Modelling
- • Simulation
- • Product Mock up
| Class No. | Class Type | Topic/Lesson | Resource Type |
|---|---|---|---|
| Class 1 | Lab (Practical) | Introduction Of Blender, Opportunities, Screen Preview / Interface, Move/Rotate/Scale Tools, 2D/3D View port, Orthographic View, Camera Focus |
Software & Plugin
|
| Class 2 | Lab (Practical) | Understanding custom Project Window, Polygonal Modeling, Components of a Polygon, Poly Count / Statistics, Get Back The Operator Box (F9), Duplicate, Axix and Gizmos, Shade Smooth or Flat |
N/A
|
| Class 3 | Offline (Theory) | Subdivision, Knife, Loop Cut Tool |
N/A
|
| Class 4 | Lab (Practical) | Extrude, Bevel, Combined, Extract Faces / Split |
PDF
|
| Class 5 | Offline (Theory) | Marge Vertex, Taget Weld Tool, Auto Marge, Vertex Snap On, Bridge, Detach, Chamfer |
N/A
|
| Class 6 | Offline (Theory) | Proportional Editing, Modifiers, Boolean, Solidify, Arrey, Subdivition Surface |
N/A
|
| Class 7 | Lab (Practical) | Nonlinear, Latice, Work with Symmetry, Mirror Tool, Smooth/Subdivision surface, Reduce/Decimate, Shader editor, Texture connecting |
N/A
|
| Class 8 | Offline (Theory) | Product 01: Switch GameCube Controller project |
N/A
|
| Class 9 | Offline (Theory) | Product 02: Go pro camera project |
N/A
|
| Class 10 | Lab (Practical) | Animation Basics, Graph editor, Camera Animation, Motion trail animation, Translate, Rotate, Scale Animation |
N/A
|
| Class 11 | Online Theory | Problem solving |
PDF
|
| Class 12 | Lab (Practical) | Natural environment making, Vegetation plugin, Scattering with Geo node, Natural product visualization |
Reference Image
|
| Class 13 | Recorded Video | Product modeling |
Reference Image
|
| Class 14 | Lab (Practical) | Indoor product visualization, Coffee machine animation |
N/A
|
| Class 15 | Offline (Theory) | Product Lighiting, Light animation, Explode animation |
Reference Image
|
| Class 16 | Online Theory | Problem solving |
PDF
|
| Class 17 | Offline (Theory) | Introduction to Simulation, Fluid Simulation (Domain, Flow, Collider), Smoke Simulation, Water Simulation |
N/A
|
| Class 18 | Lab (Practical) | Effector, Splash Simulator, Crown Splash simulator |
N/A
|
| Class 19 | Recorded Video | Simulation |
3D Model
|
| Class 20 | Lab (Practical) | Path along liquid simulator, Fluid simulation in Product visualization, Simulation Export Methods |
Reference Image
|
| Class 21 | Lab (Practical) | Exam Mcq |
N/A
|
Duration: 9 Classes
Focus:
Mastering the 12 Principles of Animation by applying them to foundational exercises (Bouncing Ball, Walk/Run Cycles) using the Graph Editor and core animation tools in Autodesk Maya
Class Type Breakdown:
- Lab (Practical): 6 Classes
- Online Theory: 2 Classes
- Recorded Video: 1 Class
Projects Included: 3 Projects
Career Path: Entry-level 3D Character Animator in Game Development, VFX, or Animated Film/TV production.
Prerequisites: 3D software and 3D modeling knowledge
Key Highlights:
- • • Complete Theory: Covers all 12 classic animation principles (Squash & Stretch, Timing, Arc, Anticipation, etc.).
- • • Industry Software: Practical focus on Maya and its crucial animation tools (Graph Editor, Time Editor).
- • • Core Skills: Emphasis on essential locomotion exercises (Walk Cycle, Run Cycle) for weight and timing.
Projects:
- • Props Animation
- • Camera Animation
- • Character Animation
| Class No. | Class Type | Topic/Lesson | Resource Type |
|---|---|---|---|
| Class 1 | Lab (Practical) | 12 Principals of Animation: Squash & Stretch, Anticipation, Staging, Straight Ahead & Pose to Pose, Follow Through & Overlapping Action (Dragging), Slow Out & Slow In Spacing, Arc, Secondary Action |
3D File
|
| Class 2 | Online Theory | Animation Explain |
N/A
|
| Class 3 | Lab (Practical) | Animation Tools in MAYA, Animation Interface in MAYA, Graph Editor Introduction, 1st to 4th Principle of Animation, Timing, Slow Out & Slow In (Spacing), Arc, Squash & Stretch, Ball Animation, Bouncing Ball |
3D File
|
| Class 4 | Recorded Video | Constrain Animation |
N/A
|
| Class 5 | Lab (Practical) | Walk Cycle |
3D File
|
| Class 6 | Lab (Practical) | Run Cycle |
N/A
|
| Class 7 | Online Theory | Image sequence |
N/A
|
| Class 8 | Lab (Practical) | Action animation |
N/A
|
| Class 9 | Lab (Practical) | Time Editor And animation Export |
N/A
|
Duration: 15 Classes
Focus:
Using Unreal Engine 5 as a real-time platform to create high-quality cinematic videos, focusing on environment design, realistic lighting, and integrating external animated assets via the Sequencer too
Class Type Breakdown:
- Lab (Practical): 4 Classes
- Online Theory: 4 Classes
- Offline (Theory): 7 Classes
Projects Included: 7 Projects
Career Path: Entry-level 3D Character Animator in Game Development, VFX, or Animated Film/TV production.
Prerequisites: Proper knowledge of 3D animation
Key Highlights:
- • Real-Time Film making: Mastering UE5 for cinematic workflow, including UI and project setup.
- • • Look Dev: Extensive training on Quixel Megascans, Landscape tools, and Realistic Lighting (Volumetric Fog, HDRI).
- • • Pipeline: Practice integrating Maya FBX assets and Substance textures.
- • • Final Output: Professional use of the CineCamera, Sequencer, and Movie Render Queue for final video production.
Projects:
- • Metarial Making,
- • Lighting,
- • Camera Animation,
- • Importing Assets, Landscape,
- • Creating material instances,
- • High-Quality Rendering Techniques
| Class No. | Class Type | Topic/Lesson | Resource Type |
|---|---|---|---|
| Class 1 | Lab (Practical) | Introduction & Project Setup: Getting Started with Unreal Engine 5, UE overview & UI introduction, Understanding real-time rendering workflow |
3D File
|
| Class 2 | Lab (Practical) | Importing Assets from Maya: Exporting FBX (Character + Animation) from Maya, |
N/A
|
| Class 3 | Online Theory | Import settings for skeletal mesh & animation, Setting up materials & textures, Testing animation playback in Unreal |
3D File
|
| Class 4 | Lab (Practical) | Environment Design Basics: Building the Scene Environment, Using Starter Content / Quixel Megascans, Placing props, ground, background assets, Landscape creation & sculpting tools basics, Level composition & environment layout |
N/A
|
| Class 5 | Offline (Theory) | Lighting & Atmosphere: Realistic Lighting Setup, Directional Light, Sky Light, HDRI, Post Process Volume setup, |
N/A
|
| Class 6 | Online Theory | Volumetric Fog, Sky Atmosphere, Time of day (sun angle, mood lighting) |
N/A
|
| Class 7 | Offline (Theory) | Material & Texture Integration: Material Editor & Texturing, Importing texture maps from Substance Painter, Creating material instances, Surface properties tweaking, Decal and emissive materials |
N/A
|
| Class 8 | Offline (Theory) | Camera Setup & Sequencer Basics: Cinematic Camera Control, Adding CineCameraActor, Camera movement and keyframes, Depth of field, focus distance, focal length, Sequencer timeline introduction |
N/A
|
| Class 9 | Offline (Theory) | Animation & Sequencer Editing: Character Animation & Scene Timing, |
N/A
|
| Class 10 | Online Theory | Adding animated character to Sequencer, Managing animation playback & loopin |
N/A
|
| Class 11 | Offline (Theory) | Rendering & Movie Render Queue: High-Quality Rendering Techniques, Movie Render Queue setup, Lighting adjustments for final render, Color grading basics, Render pass export |
N/A
|
| Class 12 | Offline (Theory) | Sound & VFX Integration: Enhancing with Sound & Effects, Adding background sound & music, Using Niagara particle system (dust, fire, fog, rain), Matching sound timing with animation, Final environment polish |
N/A
|
| Class 13 | Offline (Theory) | Final Output & Presentation: Final Cinematic Assembly |
N/A
|
| Class 14 | Online Theory | Export, Final Sequencer editing, Exporting full cinematic video, Reviewing render output |
N/A
|
| Class 15 | Lab (Practical) | Compositing |
N/A
|
Admission Is Going On
Enroll now to any of our Offline Courses (On- Campus)
Course Fee Offline
BDT. 30,000
Online (Live Class) courses as per your suitable time.
Course Fee Online
BDT. 15,000
Course Related FAQ
Answer : Our seminars and workshops are completely free and open to all.
Answer : Earning will depend entirely on how skilled you are and how much time you spend on a task. You should not take a course only focusing on the monthly payment, rather developing your skills can be your valuable asset. If you patiently follow our mentor's guidelines then you will be able to earn up to your expectation.
Answer : Expertise depends on your hard work and the way you approach a profession. To be successful you need to have a proper plan with the right mindset. Moreover, everyone has a different learning pace which makes it difficult to say how much time you will take to improve. If you maintain consistency and try to develop every day, you will notice the improvement yourself within a short period of time.
Answer : ● Yes. Freelancing modules are included, covering: ● Profile building on platforms like Fiverr/Upwork ● Portfolio development with course projects ● Client communication & pricing strategies ● Guidance on global job readiness
Answer : Complete 3D animation process: 3D Animation and CGI pipeline.
Answer : Yes, through design team projects, and portfolio case studies.
Answer : Anyone, beginner or professional, interested in 3D Animation.
Answer : Modeling and animation tools, also AI tools for design & research.
Course Services
Job Placement Support
Creative IT offers students an exclusive gateway to their dream careers through its Job Placement Support. Throughout the course, learners receive targeted training in CV crafting, portfolio development, and essential soft skills, ensuring they are industry-ready. Upon completion, students are strategically referred to companies that match their skills and potential.
Backup Class
A Backup Class is a special facility where students can revisit lessons missed due to illness or emergencies. It helps maintain learning continuity and ensures that students’ progress is not interrupted. However, the number of backup classes may vary depending on the course. Therefore, it is advisable not to miss classes unless absolutely necessary.


Browse Course